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	<title>Comments on: Sculpted Prims from Existing 3D Models</title>
	<atom:link href="http://www.independentdeveloper.com/archive/2007/09/27/sculpted_prims_from_existing_3/feed" rel="self" type="application/rss+xml" />
	<link>http://www.independentdeveloper.com/archive/2007/09/27/sculpted_prims_from_existing_3</link>
	<description>Code, Art and Everything In-Between</description>
	<pubDate>Sun, 23 Nov 2008 12:14:53 +0000</pubDate>
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		<title>By: Agnes Banks</title>
		<link>http://www.independentdeveloper.com/archive/2007/09/27/sculpted_prims_from_existing_3#comment-313</link>
		<dc:creator>Agnes Banks</dc:creator>
		<pubDate>Thu, 13 Nov 2008 02:36:02 +0000</pubDate>
		<guid isPermaLink="false">#comment-313</guid>
		<description>itd0wzklo8l3jjb0</description>
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		<title>By: Antario Denja</title>
		<link>http://www.independentdeveloper.com/archive/2007/09/27/sculpted_prims_from_existing_3#comment-253</link>
		<dc:creator>Antario Denja</dc:creator>
		<pubDate>Wed, 27 Aug 2008 15:04:41 +0000</pubDate>
		<guid isPermaLink="false">#comment-253</guid>
		<description>oh.. i am quite frustrated now.. i´ve been trying to import into SL now for hours.. and cant see my mistake.. ffffffff... I ve been reading an searching and whatever. But i dont see the mistake. AC3D V. 6.4.30. 
Working with the predelivered objects for SL, changing them, export them (SL sculpted prim), move over to SL, upload it.. and in preview while upload i allready see that it is sh**. 
All seems to focus around the uv map (i assume) but i really dont have an idea how to work that one out. I am not even trying to make that fish of yours. I simply use a (premade) cube, alter it a tiny bit, export it. No success. I tried to figure out how the TCE might affect it... but dont understand. 
ahh.. pleassseeeee help...

Antario Denja</description>
		<content:encoded><![CDATA[<p>oh.. i am quite frustrated now.. i´ve been trying to import into SL now for hours.. and cant see my mistake.. ffffffff&#8230; I ve been reading an searching and whatever. But i dont see the mistake. AC3D V. 6.4.30.<br />
Working with the predelivered objects for SL, changing them, export them (SL sculpted prim), move over to SL, upload it.. and in preview while upload i allready see that it is sh**.<br />
All seems to focus around the uv map (i assume) but i really dont have an idea how to work that one out. I am not even trying to make that fish of yours. I simply use a (premade) cube, alter it a tiny bit, export it. No success. I tried to figure out how the TCE might affect it&#8230; but dont understand.<br />
ahh.. pleassseeeee help&#8230;</p>
<p>Antario Denja</p>
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		<title>By: Pixel Bunneh</title>
		<link>http://www.independentdeveloper.com/archive/2007/09/27/sculpted_prims_from_existing_3#comment-243</link>
		<dc:creator>Pixel Bunneh</dc:creator>
		<pubDate>Fri, 25 Jul 2008 01:45:47 +0000</pubDate>
		<guid isPermaLink="false">#comment-243</guid>
		<description>&lt;strong&gt;Sculpted Prims with AC3D...&lt;/strong&gt;

I for one was very relieved when the announcement about AC3D adding sculpted prim support came out.  Yes, old news now, but old news is good news for those of us with severe allergic reactions to Blender.  If you&#8217;ve never used AC3D before, it.....</description>
		<content:encoded><![CDATA[<p><strong>Sculpted Prims with AC3D&#8230;</strong></p>
<p>I for one was very relieved when the announcement about AC3D adding sculpted prim support came out.  Yes, old news now, but old news is good news for those of us with severe allergic reactions to Blender.  If you&#8217;ve never used AC3D before, it&#8230;..</p>
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