<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Sculpted Prims from Existing 3D Models</title>
	<atom:link href="http://www.independentdeveloper.com/archive/2007/09/27/sculpted_prims_from_existing_3/feed" rel="self" type="application/rss+xml" />
	<link>http://www.independentdeveloper.com/archive/2007/09/27/sculpted_prims_from_existing_3</link>
	<description>Code, Art and Everything In-Between</description>
	<lastBuildDate>Sun, 21 Mar 2010 06:13:54 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: eduardo</title>
		<link>http://www.independentdeveloper.com/archive/2007/09/27/sculpted_prims_from_existing_3/comment-page-1#comment-555</link>
		<dc:creator>eduardo</dc:creator>
		<pubDate>Mon, 25 Jan 2010 02:01:23 +0000</pubDate>
		<guid isPermaLink="false">#comment-555</guid>
		<description>when i select the vertices, and click Vertex &gt; Create Ordered Surface, i got this:

http://img687.imageshack.us/img687/9494/48565820.jpg

please help</description>
		<content:encoded><![CDATA[<p>when i select the vertices, and click Vertex &gt; Create Ordered Surface, i got this:</p>
<p><a href="http://img687.imageshack.us/img687/9494/48565820.jpg" rel="nofollow">http://img687.imageshack.us/img687/9494/48565820.jpg</a></p>
<p>please help</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hark</title>
		<link>http://www.independentdeveloper.com/archive/2007/09/27/sculpted_prims_from_existing_3/comment-page-1#comment-474</link>
		<dc:creator>Hark</dc:creator>
		<pubDate>Tue, 14 Jul 2009 16:15:58 +0000</pubDate>
		<guid isPermaLink="false">#comment-474</guid>
		<description>Hiya, thank you for the effort put into educating folks like me. This tutorial answers so many questions, a goldmine for the really new artists.</description>
		<content:encoded><![CDATA[<p>Hiya, thank you for the effort put into educating folks like me. This tutorial answers so many questions, a goldmine for the really new artists.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Petey Carver</title>
		<link>http://www.independentdeveloper.com/archive/2007/09/27/sculpted_prims_from_existing_3/comment-page-1#comment-449</link>
		<dc:creator>Petey Carver</dc:creator>
		<pubDate>Fri, 26 Jun 2009 17:20:57 +0000</pubDate>
		<guid isPermaLink="false">#comment-449</guid>
		<description>Thanks for posting this. I downloaded ac3d today version 6.5.28 and I don&#039;t see the UV Map control panel on the tools menu as you describe above. Also I don&#039;t see an apply button anywhere. Do I need to download the plug in?</description>
		<content:encoded><![CDATA[<p>Thanks for posting this. I downloaded ac3d today version 6.5.28 and I don&#8217;t see the UV Map control panel on the tools menu as you describe above. Also I don&#8217;t see an apply button anywhere. Do I need to download the plug in?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matiee</title>
		<link>http://www.independentdeveloper.com/archive/2007/09/27/sculpted_prims_from_existing_3/comment-page-1#comment-446</link>
		<dc:creator>Matiee</dc:creator>
		<pubDate>Thu, 25 Jun 2009 02:43:33 +0000</pubDate>
		<guid isPermaLink="false">#comment-446</guid>
		<description>Thanks for the great tutorial.

Anyway, 
you said &quot;...one of the very few that is capable of exporting an arbitrary polygonal model...&quot;.

What are the other ones?</description>
		<content:encoded><![CDATA[<p>Thanks for the great tutorial.</p>
<p>Anyway,<br />
you said &#8220;&#8230;one of the very few that is capable of exporting an arbitrary polygonal model&#8230;&#8221;.</p>
<p>What are the other ones?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rob</title>
		<link>http://www.independentdeveloper.com/archive/2007/09/27/sculpted_prims_from_existing_3/comment-page-1#comment-361</link>
		<dc:creator>Rob</dc:creator>
		<pubDate>Fri, 06 Mar 2009 15:31:11 +0000</pubDate>
		<guid isPermaLink="false">#comment-361</guid>
		<description>Would love some more help on creating the texture mesh from scratch.
If you ever get that done PLEASE let me know.

THanks.</description>
		<content:encoded><![CDATA[<p>Would love some more help on creating the texture mesh from scratch.<br />
If you ever get that done PLEASE let me know.</p>
<p>THanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lawson</title>
		<link>http://www.independentdeveloper.com/archive/2007/09/27/sculpted_prims_from_existing_3/comment-page-1#comment-357</link>
		<dc:creator>Lawson</dc:creator>
		<pubDate>Thu, 05 Feb 2009 06:16:09 +0000</pubDate>
		<guid isPermaLink="false">#comment-357</guid>
		<description>Really well written tutorial.  Thanks so much for sharing your knowledge on this topic.</description>
		<content:encoded><![CDATA[<p>Really well written tutorial.  Thanks so much for sharing your knowledge on this topic.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Art Clift</title>
		<link>http://www.independentdeveloper.com/archive/2007/09/27/sculpted_prims_from_existing_3/comment-page-1#comment-335</link>
		<dc:creator>Art Clift</dc:creator>
		<pubDate>Fri, 28 Nov 2008 09:45:32 +0000</pubDate>
		<guid isPermaLink="false">#comment-335</guid>
		<description>Hey!  I&#039;m responding to Antario&#039;s comment on August 27th... (I know... I&#039;m late, but maybe someone will read this page with the same problem...) 

  The SL sculpty upload preview is broken.  In fact, it&#039;s so BROKEN I almost have to spell it with a backwards &#039;K&#039; and the &#039;N&#039; falling down on the next line.   You can&#039;t get any idea if your sculpt is good from the preview window - the preview can look like popcorn and your model looks fine inworld.  The only way to see if you&#039;re doing things right is to go ahead and upload the image.  

  To save yourself a few (hundred) lindens over time, you can use the beta grid to develop your sculpties, as you don&#039;t spend any real money to test your uploads over there.  Since there&#039;s not currently a beta viewer for download (Why not, LL?) from the main SL viewer, you press Control Alt G at the login screen and you should get a drop down box of &#039;grids&#039; to connect to.  The main-real-normal grid is codenamed Agni, and the Beta grid is codenamed Aditi.  If you select Aditi and log in, you should find yourself on a small grid with a snapshot of the way your inventory was several months ago, and 5000 fake Linden in your temporary wallet...  you can upload and view your sculpties to your heart&#039;s content then go back to the main grid (Agni) and upload them for real, paying your 10L.

Last note.... the login database for Aditi is a snapshot of the Agni one, just as the inventory database is an old snapshot.... it gets updated every few weeks, so if you&#039;ve got a particularly new account, you may not be able to log in to the beta grid.  They&#039;ll update it eventually, then you&#039;ll be good to go.

Hope all that helps!  Thanks for the great tutorial!</description>
		<content:encoded><![CDATA[<p>Hey!  I&#8217;m responding to Antario&#8217;s comment on August 27th&#8230; (I know&#8230; I&#8217;m late, but maybe someone will read this page with the same problem&#8230;) </p>
<p>  The SL sculpty upload preview is broken.  In fact, it&#8217;s so BROKEN I almost have to spell it with a backwards &#8216;K&#8217; and the &#8216;N&#8217; falling down on the next line.   You can&#8217;t get any idea if your sculpt is good from the preview window &#8211; the preview can look like popcorn and your model looks fine inworld.  The only way to see if you&#8217;re doing things right is to go ahead and upload the image.  </p>
<p>  To save yourself a few (hundred) lindens over time, you can use the beta grid to develop your sculpties, as you don&#8217;t spend any real money to test your uploads over there.  Since there&#8217;s not currently a beta viewer for download (Why not, LL?) from the main SL viewer, you press Control Alt G at the login screen and you should get a drop down box of &#8216;grids&#8217; to connect to.  The main-real-normal grid is codenamed Agni, and the Beta grid is codenamed Aditi.  If you select Aditi and log in, you should find yourself on a small grid with a snapshot of the way your inventory was several months ago, and 5000 fake Linden in your temporary wallet&#8230;  you can upload and view your sculpties to your heart&#8217;s content then go back to the main grid (Agni) and upload them for real, paying your 10L.</p>
<p>Last note&#8230;. the login database for Aditi is a snapshot of the Agni one, just as the inventory database is an old snapshot&#8230;. it gets updated every few weeks, so if you&#8217;ve got a particularly new account, you may not be able to log in to the beta grid.  They&#8217;ll update it eventually, then you&#8217;ll be good to go.</p>
<p>Hope all that helps!  Thanks for the great tutorial!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Antario Denja</title>
		<link>http://www.independentdeveloper.com/archive/2007/09/27/sculpted_prims_from_existing_3/comment-page-1#comment-253</link>
		<dc:creator>Antario Denja</dc:creator>
		<pubDate>Wed, 27 Aug 2008 15:04:41 +0000</pubDate>
		<guid isPermaLink="false">#comment-253</guid>
		<description>oh.. i am quite frustrated now.. i´ve been trying to import into SL now for hours.. and cant see my mistake.. ffffffff... I ve been reading an searching and whatever. But i dont see the mistake. AC3D V. 6.4.30. 
Working with the predelivered objects for SL, changing them, export them (SL sculpted prim), move over to SL, upload it.. and in preview while upload i allready see that it is sh**. 
All seems to focus around the uv map (i assume) but i really dont have an idea how to work that one out. I am not even trying to make that fish of yours. I simply use a (premade) cube, alter it a tiny bit, export it. No success. I tried to figure out how the TCE might affect it... but dont understand. 
ahh.. pleassseeeee help...

Antario Denja</description>
		<content:encoded><![CDATA[<p>oh.. i am quite frustrated now.. i´ve been trying to import into SL now for hours.. and cant see my mistake.. ffffffff&#8230; I ve been reading an searching and whatever. But i dont see the mistake. AC3D V. 6.4.30.<br />
Working with the predelivered objects for SL, changing them, export them (SL sculpted prim), move over to SL, upload it.. and in preview while upload i allready see that it is sh**.<br />
All seems to focus around the uv map (i assume) but i really dont have an idea how to work that one out. I am not even trying to make that fish of yours. I simply use a (premade) cube, alter it a tiny bit, export it. No success. I tried to figure out how the TCE might affect it&#8230; but dont understand.<br />
ahh.. pleassseeeee help&#8230;</p>
<p>Antario Denja</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pixel Bunneh</title>
		<link>http://www.independentdeveloper.com/archive/2007/09/27/sculpted_prims_from_existing_3/comment-page-1#comment-243</link>
		<dc:creator>Pixel Bunneh</dc:creator>
		<pubDate>Fri, 25 Jul 2008 01:45:47 +0000</pubDate>
		<guid isPermaLink="false">#comment-243</guid>
		<description>&lt;strong&gt;Sculpted Prims with AC3D...&lt;/strong&gt;

I for one was very relieved when the announcement about AC3D adding sculpted prim support came out.  Yes, old news now, but old news is good news for those of us with severe allergic reactions to Blender.  If you&#8217;ve never used AC3D before, it.....</description>
		<content:encoded><![CDATA[<p><strong>Sculpted Prims with AC3D&#8230;</strong></p>
<p>I for one was very relieved when the announcement about AC3D adding sculpted prim support came out.  Yes, old news now, but old news is good news for those of us with severe allergic reactions to Blender.  If you&#8217;ve never used AC3D before, it&#8230;..</p>
]]></content:encoded>
	</item>
</channel>
</rss>
