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	<title>Comments on: Rendering Plasma in POV-Ray</title>
	<atom:link href="http://www.independentdeveloper.com/archive/2008/01/25/rendering-plasma-in-pov-ray/feed" rel="self" type="application/rss+xml" />
	<link>http://www.independentdeveloper.com/archive/2008/01/25/rendering-plasma-in-pov-ray</link>
	<description>Code, Art and Everything In-Between</description>
	<pubDate>Tue,  6 Jan 2009 11:15:21 +0000</pubDate>
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		<title>By: Lisa</title>
		<link>http://www.independentdeveloper.com/archive/2008/01/25/rendering-plasma-in-pov-ray/comment-page-1#comment-164</link>
		<dc:creator>Lisa</dc:creator>
		<pubDate>Thu, 13 Mar 2008 01:09:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.independentdeveloper.com/archive/2008/01/25/rendering-plasma-in-pov-ray#comment-164</guid>
		<description>Thanks for the compliment!

I'd probably use a similar method. model my box or bar, and then fill it with emissive media, skipping the turbulence to give it a more solid look. 

The other thing you could try is the looks_like command. The looks_like command allows you to attach an object to a light source. What you would do is create a light that cast on the other objects the way you want. Then, model your box and attach it to the light with the looks_like command. You can then still fill your box with emissive or scattering media so it glows. This gives you a box that is self-illuminated, but will still cast real light on other objects.</description>
		<content:encoded><![CDATA[<p>Thanks for the compliment!</p>
<p>I&#8217;d probably use a similar method. model my box or bar, and then fill it with emissive media, skipping the turbulence to give it a more solid look. </p>
<p>The other thing you could try is the looks_like command. The looks_like command allows you to attach an object to a light source. What you would do is create a light that cast on the other objects the way you want. Then, model your box and attach it to the light with the looks_like command. You can then still fill your box with emissive or scattering media so it glows. This gives you a box that is self-illuminated, but will still cast real light on other objects.</p>
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	<item>
		<title>By: boyfarrell</title>
		<link>http://www.independentdeveloper.com/archive/2008/01/25/rendering-plasma-in-pov-ray/comment-page-1#comment-162</link>
		<dc:creator>boyfarrell</dc:creator>
		<pubDate>Fri, 07 Mar 2008 15:28:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.independentdeveloper.com/archive/2008/01/25/rendering-plasma-in-pov-ray#comment-162</guid>
		<description>Hello,

Great post and an impressive result!

I would be interested in simulating a very simple situation compared to yours. I want to simulate a glowing &lt;a href="http://www.boyfarrell.com/forums/Light_Box.jpg" rel="nofollow"&gt;rectangle (box)&lt;/a&gt;, and &lt;a href="http://www.boyfarrell.com/forums/Light_Bar.jpg" rel="nofollow"&gt; bar &lt;/a&gt;. Any ideas on how to do this. I would like to have a wall near objects which reflects the emission slightly, just to add to the effect that they are actually emitting light.

Cheers,

Dan.</description>
		<content:encoded><![CDATA[<p>Hello,</p>
<p>Great post and an impressive result!</p>
<p>I would be interested in simulating a very simple situation compared to yours. I want to simulate a glowing <a href="http://www.boyfarrell.com/forums/Light_Box.jpg" rel="nofollow">rectangle (box)</a>, and <a href="http://www.boyfarrell.com/forums/Light_Bar.jpg" rel="nofollow"> bar </a>. Any ideas on how to do this. I would like to have a wall near objects which reflects the emission slightly, just to add to the effect that they are actually emitting light.</p>
<p>Cheers,</p>
<p>Dan.</p>
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	<item>
		<title>By: Independent Developer &#187; Blog Archive &#187; Plasma HD Render</title>
		<link>http://www.independentdeveloper.com/archive/2008/01/25/rendering-plasma-in-pov-ray/comment-page-1#comment-104</link>
		<dc:creator>Independent Developer &#187; Blog Archive &#187; Plasma HD Render</dc:creator>
		<pubDate>Thu, 31 Jan 2008 05:42:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.independentdeveloper.com/archive/2008/01/25/rendering-plasma-in-pov-ray#comment-104</guid>
		<description>[...] tiny little 320&#215;240 render of the plasma for the POV-Ray tutorial was a bit hard to see, so I did a render in 1920 x 1080 resolution for those of you interested in [...]</description>
		<content:encoded><![CDATA[<p>[...] tiny little 320&#215;240 render of the plasma for the POV-Ray tutorial was a bit hard to see, so I did a render in 1920 x 1080 resolution for those of you interested in [...]</p>
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