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	<title>Comments on: How to Make Two Shapes from One Prim</title>
	<atom:link href="http://www.independentdeveloper.com/archive/2008/08/13/how-to-make-two-shapes-from-one-prim/feed" rel="self" type="application/rss+xml" />
	<link>http://www.independentdeveloper.com/archive/2008/08/13/how-to-make-two-shapes-from-one-prim</link>
	<description>Code, Art and Everything In-Between</description>
	<pubDate>Tue,  6 Jan 2009 12:07:30 +0000</pubDate>
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		<title>By: Darkwox</title>
		<link>http://www.independentdeveloper.com/archive/2008/08/13/how-to-make-two-shapes-from-one-prim/comment-page-1#comment-277</link>
		<dc:creator>Darkwox</dc:creator>
		<pubDate>Fri, 03 Oct 2008 20:28:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.independentdeveloper.com/?p=121#comment-277</guid>
		<description>Hi, Thanks for this tutorial, I really want to make this two shapes... but I tried and tried without success, could you help me?</description>
		<content:encoded><![CDATA[<p>Hi, Thanks for this tutorial, I really want to make this two shapes&#8230; but I tried and tried without success, could you help me?</p>
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		<title>By: Lisa</title>
		<link>http://www.independentdeveloper.com/archive/2008/08/13/how-to-make-two-shapes-from-one-prim/comment-page-1#comment-252</link>
		<dc:creator>Lisa</dc:creator>
		<pubDate>Fri, 22 Aug 2008 20:34:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.independentdeveloper.com/?p=121#comment-252</guid>
		<description>Yes, correct, weld them together then uv map them after they are welded. Alternatively, if it's easier, you can start with one model and squeeze together the middle like I did in the tutorial to make one into two.</description>
		<content:encoded><![CDATA[<p>Yes, correct, weld them together then uv map them after they are welded. Alternatively, if it&#8217;s easier, you can start with one model and squeeze together the middle like I did in the tutorial to make one into two.</p>
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		<title>By: Severa</title>
		<link>http://www.independentdeveloper.com/archive/2008/08/13/how-to-make-two-shapes-from-one-prim/comment-page-1#comment-245</link>
		<dc:creator>Severa</dc:creator>
		<pubDate>Mon, 18 Aug 2008 04:08:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.independentdeveloper.com/?p=121#comment-245</guid>
		<description>This is great but I'm lost on this part - Create your two shapes in AC3D, but make sure they are joined together when you build them

Do you weld them together? I'm still wanting to use polygon models but the maps are never working out even though they look to be in the tce. I think the two hardest things are the tce and figuring out how to divide things up more to get some precise details to stick. I use the sculpty models that were packaged in a zip for everything I make. I wish there was some polygon ones but the remapping in the tce is where I have my #1 problem.</description>
		<content:encoded><![CDATA[<p>This is great but I&#8217;m lost on this part - Create your two shapes in AC3D, but make sure they are joined together when you build them</p>
<p>Do you weld them together? I&#8217;m still wanting to use polygon models but the maps are never working out even though they look to be in the tce. I think the two hardest things are the tce and figuring out how to divide things up more to get some precise details to stick. I use the sculpty models that were packaged in a zip for everything I make. I wish there was some polygon ones but the remapping in the tce is where I have my #1 problem.</p>
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