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	<title>Independent Developer &#187; 1100 barrel</title>
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		<title>Parallel Processing in a Nutshell</title>
		<link>http://www.independentdeveloper.com/archive/2008/08/29/parallel-processing-in-a-nutshell</link>
		<comments>http://www.independentdeveloper.com/archive/2008/08/29/parallel-processing-in-a-nutshell#comments</comments>
		<pubDate>Fri, 29 Aug 2008 20:15:08 +0000</pubDate>
		<dc:creator>Lisa</dc:creator>
				<category><![CDATA[3D Tutorials]]></category>
		<category><![CDATA[Code Snippets]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[1100 barrel]]></category>
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		<category><![CDATA[gpu]]></category>
		<category><![CDATA[multicore]]></category>
		<category><![CDATA[multiprocessing]]></category>
		<category><![CDATA[nvidia]]></category>
		<category><![CDATA[paintball]]></category>

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		<description><![CDATA[A friend sent me the link to this video, and I have to say, this is the most clear and direct explanation of the difference between linear processing and concurrent processing I&#8217;ve ever seen. &#8230;That, and it&#8217;s just darn cool to watch a 1100 barrel paintball gun get fired.]]></description>
			<content:encoded><![CDATA[<p>A friend sent me the link to this video, and I have to say, this is the most clear and direct explanation of the difference between linear processing and concurrent processing I&#8217;ve ever seen. &#8230;That, and it&#8217;s just darn cool to watch a <strong>1100 barrel paintball gun</strong> get fired.</p>
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