Posts Tagged ‘bake’

AC3D Plugin: Bake Texture Layout

Thursday, December 6th, 2007

This plugin “bakes” a texture from one object to another, allowing you to transfer texture data between two models with the same geometry but different texture coordinates–without having to re-paint the texture bitmap! This is useful if you start to paint a texture, and change your mind later about the UV map; or for games when you can’t change the layout of the map for technical reasons, but would like different UVs for convenience during painting. It’s also good for fitting text onto a warped surface or other projections that would be difficult or impossible to paint by hand.

Download the plugin. (Requires Windows XP, AC3D 6.2 or above.)