Posts Tagged ‘scuplty’

Sculpted Prims from Existing 3D Models

Thursday, September 27th, 2007

The AC3D “sculpted prim” exporter for Second Life has some unique capabilities versus other sculpt map exporters; it is one of the very few that is capable of exporting an arbitrary polygonal model. While not all models are good candidates to become sculpties due to limitations of the sculpted prim format, a surprising number of models can be converted quite well–including many pre-existing models that were never designed for Second Life.

This tutorial provides a quick walk-through on how to setup a pre-existing model for import into Second Life using AC3D.