Posts Tagged ‘demo’

Tips for Authoring Game Demos

Thursday, January 17th, 2008

David Edery, Worldwide Games Portfolio Planner for Xbox Live Arcade, just posted an excellent article on developing compelling game demos for downloadable titles.

The best advice in his article? The trial is not just the first five minutes of your game. David recommends showing players the best parts of your game–not just the first part–to peak their interest.

If your game has an incredible mode that fires up anyone who plays it, but that mode is only encountered in the final third portion of the game, think about ways you can expose a slice of that mode during the trial experience. There’s no law that says a trial must begin at the start of a game. And there’s no law that says you should be forced to “level up” in a trial to the point at which you can finally enjoy the most fun aspects of a game.

Read the full article: How to Increase Trial, Improve Conversion Rate, and Sell More Games