Posts Tagged ‘video games’

Little Big Calculator

Saturday, October 11th, 2008

From upsilandre: (Be sure to wait for the “inside view”!)

According to the description, the level uses:
– 610 magnetic switches
– 500 Wires
– 430 pistons
– 70 emitters
…and then some!

Games: Good for your Brain?

Thursday, October 2nd, 2008

A new study by Learning and Teaching Scotland (LTS) working with Her Majesty’s Inspector of Education and the University of Dundee tested 600 pupils and 32 schools to determine whether Nintendo’s Brain Training games really do improve learning. The answer? Yes! After nine weeks, all students improved their test scores, but students playing the game improved by a further 50 percent than the control group.

Also in the news, companies too are researching whether games can improve your cognitive abilities. From CNN:

Could playing computer games enhance mental agility enough to turn people over 50 into better drivers? Allstate Corp. wants to find out, and if the answer is yes, it might offer insurance discounts to people who play the games

The article goes on to state that the games aren’t specifically driving-related, but rather designed to raise visual awareness and reverse age-related cognitive decline.

Lighting for Games

Tuesday, June 17th, 2008

Eric Gooch of Insomniac has an excellent tutorial on Creating the Lighting for Resistance: Fall of Man. The best part of the tutorial are the “before and after” shots that show how each scene looks lit and unlit. A lot of people underestimate the importance of good lighting, but these pictures really help make it clear. Well worth the read!

Solve Puzzles for Science

Friday, May 9th, 2008

If this isn’t the coolest new geek-toy, I don’t know what is! Fold.it is a new game by Rosetta@home where players fold proteins for high scores. Shockingly, it’s actually a lot of fun–you can think of it sort of like a super-advanced version of Tetris. A training mode walks players through the basics, and a challenge mode allows players to compete worldwide to see who has the most l33t folding skillz.


Fold.It – Who says serious games can’t be fun, too?

The goals of the research project are to learn what strategies human players use to solve the very complex problem of protein folding so the same techniques can be taught to computers. In addition, players will soon be able to solve protein folding “puzzles” that computers haven’t yet solved. While the puzzles currently available are all proteins where the real-life structure is known, plans are to release proteins where the structure is unknown in the very near future–allowing players to participate in real-world research and help save lives. If any break-throughs do occur, researchers have promised to share credit with the player who solved it. How cool is that?

Eventually, players may even be able to design their own proteins!

Download it now: Fold-It

Helping People Play Nice

Monday, April 7th, 2008

According to a recent report by NPD, 42 percent of people who play games play online. Of those who do play online, 90 percent play through their PCs. Only 19 percent of the 42 percent play on a game console or portable.

That it means that nearly 60% of all gamers don’t play online at all, and an even smaller fraction play console games online–despite the fact that the retail console game market is substantially larger than the PC market. That still adds up to millions of players, but it’s small compared to the offline and single-player market.

Many people have explored different reasons for this from connectivity to ease-of-use, but in a new article on Gamasutra, Bill Fulton explores one of the less-discussed causes: The behavior of some online gamers is so abrasive–even to the point of abusive at times–that many new players would simply rather not play.

Some gamers might be thinking “If he’s so thin-skinned that he can’t take the online banter, maybe he shouldn’t play online.” Unfortunately, many people do just that — they stop playing online.

Even more gamers go online a few times and then never play again. This isn’t just my personal speculation; I have seen convincing data from two different sources that the biggest problem with online gaming is the behavior of others. The biggest problem isn’t the cost; it isn’t connectivity issues, or even the quality of the games — it is how people are f***wads online.

[…]

The online behavior of our customers is dramatically reducing our sales, and continues to stunt the growth of our industry. Non-gamers simply don’t love games enough to put up with the crap they get online.

I think most people who play online would agree that this is a problem… not just for games, but across the Internet in general as forums, instant messaging and other services are often equally plagued by griefers, net trolls and others those who’s primary source of amusement is making other people miserable. While many people use these services anyway, many people don’t, or they severely limit the online communities they participate in.

The article goes on to further suggest ways that game developers can implement game rules to discourage the anti-social behavior of the minority of players who would otherwise spoil the game for everyone.

Read the article: Fixing Online Gaming Idiocy: A Psychological Approach (WARNING: This article contains strong language.)

NPD report on online gaming: Online Gaming 2008