Archive for the ‘Second Life’ Category

Sculpty Earth

Wednesday, November 14th, 2007

If you haven’t seen it yet, stop on by and check out “Sculpty Earth”! It’s a 3D topographic model of the Earth in Second Life that’s big enough to walk around on top of. It also has live cloud tracking. Nifty, eh? Now your friends can stand with you and point at their house even if they live on the other side of the world.

For all the details, read the write-up at New World Notes.

Second Life: Writing Effective Event Announcements

Monday, October 22nd, 2007

I subscribe to a lot of groups in Second Life so I can get notification of upcoming events. One thing I’ve noticed is that some people write more effective group announcements than others. Here are some tips for writing your event announcement in a way that will encourage more people to attend.


So Many (Virtual) Shoes, So Little Time

Thursday, October 4th, 2007

Given the ability to fly, move mountains and create literally anything I want, once again I find myself doing the only known thing a woman in my position could do:
buying shoes! Ooooh, and stripey socks. Yum. I love virtual worlds.

Ironically, I only own one pair of flats, one pair of heels and one pair of boots in real life–and they are all plain black. Go figure.

Sculpted Prims from Existing 3D Models

Thursday, September 27th, 2007

The AC3D “sculpted prim” exporter for Second Life has some unique capabilities versus other sculpt map exporters; it is one of the very few that is capable of exporting an arbitrary polygonal model. While not all models are good candidates to become sculpties due to limitations of the sculpted prim format, a surprising number of models can be converted quite well–including many pre-existing models that were never designed for Second Life.

This tutorial provides a quick walk-through on how to setup a pre-existing model for import into Second Life using AC3D.