Posts Tagged ‘ac3d’

How to Make a Torus

Friday, November 2nd, 2007

This step-by-step guide will show you how to make a torus in AC3D using the Revolve tool.

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AC3D Plugin: Texture Monitor

Wednesday, October 10th, 2007

New for AC3D! This plug-in adds quick reload to the tools menu, allowing you to reload all your textures in just one click. It also includes a tiny disk monitor client that automatically notifies AC3D when your texture maps are saved to disk by your paint program. With this plug-in, you can see your changes made in Photoshop, Corel or your favorite paint program show up in AC3D right away–without any additional clicks.

* UPDATED 5/14/2008: New version with faster reload! This version tracks textures more intelligently to prevent the same texture from being reloaded more than once per cycle, even if it’s used multiple times.

* UPDATED 11/27/2008: The texture monitor is now obsolete. As of 6.4, AC3D now includes its own, much better texture monitor.

Download the plugin. (Requires Windows XP, AC3D 6.2 or above. Disk monitor feature requires TCP\IP loopback support for communicating with AC3D.)

AC3D Plugin: UV Map to DXF

Friday, October 5th, 2007

This AC3D plug-in exports the uv map (texture coordinates) of the currently highlighted faces in DXF format, suitable for import into vector drawing packages such as Corel Draw. Very handy if you like to do your textures as vector art!

Download the plugin. (Requires Windows\AC3D 6.2 or above)

Sculpted Prims from Existing 3D Models

Thursday, September 27th, 2007

The AC3D “sculpted prim” exporter for Second Life has some unique capabilities versus other sculpt map exporters; it is one of the very few that is capable of exporting an arbitrary polygonal model. While not all models are good candidates to become sculpties due to limitations of the sculpted prim format, a surprising number of models can be converted quite well–including many pre-existing models that were never designed for Second Life.

This tutorial provides a quick walk-through on how to setup a pre-existing model for import into Second Life using AC3D.

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